Cube Solver

F2L 25 algorithm

F2L (first two layers). Group: Corner In Slot.

This case is for the front-right slot.

F2L 25: a corner and an edge to pair up and put in the front-right slot. Coloured stickers: green on the right edge; orange on the right face, middle; green on the front face, right, bottom row; orange on the right face, front, bottom row. Grey stickers do not matter.

The diagram shows the cube from above with the front at the bottom and yellow on top.

Algorithm

U' R' F R F' R U R'

8 moves.

Other algorithms

  • R' F' R U R U' R' F
  • U' F' U F U R U' R'
  • l' U' l U l F' l' F

Source: www.speedcubedb.com