Cube Solver

F2L 2 algorithm

F2L (first two layers). Group: Free Pairs.

This case is for the front-right slot.

F2L 2: a corner and an edge to pair up and put in the front-right slot. Coloured stickers: orange on the front edge; orange on the front-right corner; white on the right face, front; green on the front face, centre; green on the front face, right. Grey stickers do not matter.

The diagram shows the cube from above with the front at the bottom and yellow on top.

Algorithm

F R' F' R

4 moves.

Other algorithms

  • U' F' U F

Source: www.speedcubedb.com