Cube Solver

F2L 10 algorithm

F2L (first two layers). Group: Disconnected Pairs.

This case is for the front-right slot.

F2L 10: a corner and an edge to pair up and put in the front-right slot. Coloured stickers: green on the left edge; orange on the front-right corner; white on the right face, front; green on the front face, right; orange on the left face, middle. Grey stickers do not matter.

The diagram shows the cube from above with the front at the bottom and yellow on top.

Algorithm

U' R U R' U R U R'

8 moves.

Other algorithms

  • U2 R U' R' U' R U R'
  • U F' U F U' R U R'
  • d R' U R d' R U R'

Source: www.speedcubedb.com