Cube Solver

F2L 4 algorithm

F2L (first two layers). Group: Free Pairs.

This case is for the front-right slot.

F2L 4: a corner and an edge to pair up and put in the front-right slot. Coloured stickers: green on the back edge; orange on the front-right corner; orange on the back face, centre; white on the right face, front; green on the front face, right. Grey stickers do not matter.

The diagram shows the cube from above with the front at the bottom and yellow on top.

Algorithm

R U R'

3 moves.

Source: www.speedcubedb.com