Cube Solver

F2L 30 algorithm

F2L (first two layers). Group: Corner In Slot.

This case is for the front-right slot.

F2L 30: a corner and an edge to pair up and put in the front-right slot. Coloured stickers: green on the right edge; orange on the right face, middle; orange on the front face, right, bottom row; white on the right face, front, bottom row. Grey stickers do not matter.

The diagram shows the cube from above with the front at the bottom and yellow on top.

Algorithm

R U R' U' R U R'

7 moves.

Other algorithms

  • U' F R' F' R2 U R'
  • U2 F' U F R U R'
  • U' R U2 R' U2 R U R'

Source: www.speedcubedb.com