Cube Solver

F2L 22 algorithm

F2L (first two layers). Group: Disconnected Pairs.

This case is for the front-right slot.

F2L 22: a corner and an edge to pair up and put in the front-right slot. Coloured stickers: orange on the back edge; white on the front-right corner; green on the back face, centre; green on the right face, front; orange on the front face, right. Grey stickers do not matter.

The diagram shows the cube from above with the front at the bottom and yellow on top.

Algorithm

F' L' U2 L F

5 moves.

Other algorithms

  • r U' r' U2 r U r'

Source: www.speedcubedb.com