Cube Solver

F2L 16 algorithm

F2L (first two layers). Group: Connected Pairs.

This case is for the front-right slot.

F2L 16: a corner and an edge to pair up and put in the front-right slot. Coloured stickers: orange on the right edge; orange on the front-right corner; green on the right face, middle; white on the right face, front; green on the front face, right. Grey stickers do not matter.

The diagram shows the cube from above with the front at the bottom and yellow on top.

Algorithm

R U' R' U2 F' U' F

7 moves.

Other algorithms

  • U R F R U R' U' F' R'
  • U F U R U' R' F' R U R'
  • U M' U R U' r' U' R U R'

Source: www.speedcubedb.com